Following on the success of Assassin's Creed II, Ubisoft released a direct sequel the following year, Assassin's Creed: Brotherhood. It was released for PS3, XBox 360, and Windows. It would be rereleased in 2016 for PS4 and XBox One.
Plot
Immediately following the events of Assassin's Creed II, Desmond makes his way to Monteriggioni, where he and the other Assassins set up shop in the Auditore villa. He reenters the Animus and rejoins Ezio's story immediately after leaving the Vault at the end of the previous game.
Ezio escapes the Vatican and return to Monteriggioni, intent on settling down after his fight against the Borgia was seemingly over. However, Rodrigo's son, Cesare, leads an army to Monteriggioni and conquers it, killing Ezio's uncle Mario, seizing the Apple used to unlock the Vault, and forces Ezio to flee to Rome.
In Rome, Ezio decides to rebuild the Assassin's Brotherhood to take down the Borgia forces in the city. With the help of Niccolo Machiavelli, La Volpe, Bartolomeo d'Alviano, and his sister Claudia, Ezio is able to rebuild the Brotherhood and kill the men who run the Borgia war machine in Rome.
With his base of support destroyed, Cesare returns to Rodrigo (who factors very little in this game, as he had been taken to task by Ezio in the previous game) to demand more support for his army. Rodrigo declines and attempts to poison Cesare, who kills Rodrigo in retaliation. Ezio then races Cesare to the Apple and seizes it. Ezio uses the Apple to defeat the last of the Borgia and drive Cesare from the city.
Some years later, Ezio goes after Cesare in Spain and is able to defeat him, tossing him off a castle wall. He then hides the Apple under the Coliseum.
Now knowing where the Apple is, Desmond heads to Rome to go retrieve it. He, Lucy, Rebecca, and Shawn are able to find the Apple, but when Desmond picks it up, he is possessed by another Precursor being, Juno. Juno forces Desmond to stab Lucy, and the strain on Desmond is too great as he falls into a coma.
Gameplay
Brotherhood uses the same gameplay mechanic as the previous game. However, there was a tweak to the combat that made it flow much more smoothly, and that is the ability to chain kills together when fighting a group of enemies. This made the combat run much more fluidly and took far less time than the previous two titles.
This game introduced synchronization as a percentage completion of the game. As the player completes missions (and side objectives, also new) and side missions, this percentage goes up. 100% synchronization only occurs if all missions are completed in full, all areas of Rome conquered, and all collectibles (treasure chests, feathers, Borgia flags) are gathered.
Gaining synchronization unlocks a series of missions where Ezio is able to relive repressed memories involving his old love Cristina. Suffice it to say, it did not end well with them.
The economic system from the previous game is carried over in this title. The player can spend money to renovate Rome, thereby increasing the player's income. However, this game adds a wrinkle in that you must destroy Borgia towers to open up an area of the city for renovation. This money can be used to buy weapons, armor, and ammunition. As with the previous game, the player can unlock a special armor by completing a series of missions fighting against the Followers of Romulus.
In the previous game, the player could unlock new weapons such as a firearm by collecting Codex pages for Leonardo da Vinci. In this game, da Vinci is pressed into working for the Borgia, but still finds a way to help Ezio. After a series of mission to destroy war machines that da Vinci was forced to make for the Borgia, the player can use parachutes, a useful invention in case one accidently jumps off the side of a building.
Much as in the previous title, there are a series of glyphs built into the game that allows the player to interact with Subject 16 again. This time, 16 is revealed to be Clay Kaczmarek, who hacked the Animus to save his consciousness.
As part of rebuilding the Assassin's Brotherhood, the player unlocks apprentices that can be called to aid the player in combat or sent on missions to gain experience. When the apprentices are fully trained as Assassins and called into fight, they make the player virtually unstoppable.
Thoughts
This game is widely regarded as the best in the series and I can understand why. I would probably agree that it is the best and I do enjoy it immensely.
Overall, the game only made slight tweaks to Assassin's Creed II, but the overall experience was enhanced. I especially enjoyed the apprentice mechanic and quite enjoyed building up my own private army to unleash in battle whenever I pleased.
With the introduction of synchronization, the game introduced a way to be able to track how much I had completed and how well I was playing the individual missions. To date, this is the only Assassin's Creed game where I have not reached 100% sync, though I was somewhere in the upper 90s on the last playthrough.
This title probably has the least emotional heft of the Ezio trilogy, but it still carries a lot of weight to it. Mario's death hits hard early, but I think the most impactful moment is Lucy's death at the end of the game. Whereas Ezio's story had ended reasonably well, with another enemy defeated after all, the storyline in the present day ends on a serious cliffhanger with Lucy dead and Desmond comatose. It is a situation that will need to be resolved in the final installment of the Ezio trilogy, Assassin's Creed: Revelations.


